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Last Update 03/03/2010
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The prototype for the 3rd person camera/cross-hair has been completed. The code for the cross-hair will actually end up being the basis for all the player interaction with the world.
The GUI is designed to cover the entire screen, and captures all mouse movement and input. Hooks will be added on the C++ side to call script functions, so that we can control the mouse functions from the scripting side of things.
I will be posting a code explanation this week.
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Last Update 03/04/2010
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This thread will show the latest concept art and models for Bellock Tower.
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Last Update 02/08/2009
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This is were I will be posting our bi-weekly meeting notes. Tasks will not be asigned here you need to go to www.aceproject.com for that.
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Last Update 05/11/2009
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I've setup the game as a normal progression, i.e. company logo page, main menu, character generation, first level.
The follower code has been fixed, they now change animations correctly and will follow the leader around the screen. I have a stub in for changing a follower to the leader, just need to implement that function and the follower code should be ready to go.
I have the behavior hierarchy setup and working also, so I have a base character behavior that takes care of common items, and then behaviors specific to the different classes that work off of that main character behavior. I'll need to tie that behavior structure into what saved from the character creation screen, and then handle spawning and things should be just about ready to make fully playable.
The story has been updated, and more design information should be coming this week. Check the design update for more information later this week.
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Last Update 05/02/2009
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In collaboration with Idryonis Studios, Trihex Software helped bring a fun and innovative simulator ride to the market.
Burn treads, smash bumpers and feel every shake, shutter, flip, and roll in this exhilarating off-road driving experience! Based on the X-Vector motion platform from Entertainment Technology Corporation (EnTCo), which features 360 degrees of continuous rotation on the pitch and roll axis, riders will feel every bump in the terrain as they perform wild stunts, pick up and use items and powerups, and try beat three AI opponents to the finish line. Monster Roll Cage allows guests to experience movement and thrills while driving their own monster truck through a variety of obstacles, stunts, and environments.
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The HD projection system delivers a crisp, clear, and realistic "out of the front window" display. The motion base will let you feel the rumble of the road and the awesome horsepower under your virtual hood. Driving simulation will never be the same again!
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